Lessons Learned from It’s Raining Bombs

Participating in One Game a Month (#1GAM) is possibly the best and worst idea I’ve ever had. On one hand, quickly producing games prototypes is a great way to learn and try out ideas. On the other hand, launching a game every month is HARD.

Still, I’m glad Skyboy Games is doing it. (Ask me again in a few months to see if my answer has changed.)

In the spirit of spreading knowledge, here are three lessons learned from producing It’s Raining Bombs, our August entry for #1GAM.

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