How to Increase UE4 ShaderCompileWorker Priority from the Command-Line

While waiting for shaders to compile while I was packaging a build for an Unreal Engine 4 project, I started poking around in Task Manager and noticed that ShaderCompileWorker.exe, the helper program UE4 spawns to compile shaders, had low processor priority. A bit frustrated with how long the shader compilation was taking, I right-clicked on […]