This Week in the Games Industry: 3/11/2019 – 3/17/2019

After Cocaine Arrest, Sega Halts Sales of Game Is this the point where we air a commercial with a close-up on a frying egg and an announcer saying: “This is your game on drugs”? App Annie: Tencent retains spot as top revenue-earning publisher for third year Welcome to the surprisingly stable top grosser lists of […]

This Week in the Games Industry: 3/4/2019 – 3/10/2019

The attention economy is dead (But Fortnite might have the answer) The attention economy is dead, long live the attention economy Vivendi has sold off its final Ubisoft shares Vivendi tapping out and crying “oncle” Valve says it won’t publish game about raping women, after ‘significant discussion’ Valve’s policy continues to be case-by-case hot potato […]

This Week in the Games Industry: 2/25/2019 – 3/3/2019

Popular Horror Game Removed From Steam After Chinese Players Say It Insults China A lot of angles to examine here and almost all of them are terrifying. Epic Games accused of exploiting African American talent in latest dance move lawsuit When Fortnite came out did anyone think it would potentially establish precedent for dance copyright […]

This Week in the Games Industry: 2/18/2019 – 2/24/2019

TinyBuild nets $15M in funding to expand team and boost publishing efforts Given their support for indies, I’m encouraged to see TinyBuild grow a little bigger. Valve retires non-gaming content from video on-demand service This is what happens when someone asks the important question: “Wait… Why are we doing this again?” Sony is […]

Fixing a Unity Build that Won’t Run due to a Broken

Here’s an odd little tidbit I ran into while trying to run a Unity build I got from a student. When I tried to run a Windows build of their Unity project, the game would almost immediately end. I would see the executable show up briefly in the Task Manager but it would quickly disappear […]

This Week in the Games Industry: 2/11/2019 – 2/17/2019

E3 has lost its impact in a changing industry, says Sony’s Shawn Layden “War has changed,” says Solid Snake; “The games industry has changed,” says Sony. Activision Blizzard Lays Off Hundreds Of Employees From rumor to reality. Ick. King’s San Francisco studio closed in wake of Activision Blizzard layoffs Not sweet. Apex […]

This Week in the Games Industry: 2/4/2019 – 2/10/2019

Tomb Raider and Just Cause fail to offset wider declines at Square Enix Slim year at Square-Enix. Let’s hope Kingdom Hearts III pulls the numbers they need. Zynga “turnaround now complete” as dev posts record mobile performance for 2018 Now witness the firepower of this fully armed and operational mobile game developer. Microsoft […]

How to Increase UE4 ShaderCompileWorker Priority from the Command-Line

While waiting for shaders to compile while I was packaging a build for an Unreal Engine 4 project, I started poking around in Task Manager and noticed that ShaderCompileWorker.exe, the helper program UE4 spawns to compile shaders, had low processor priority. A bit frustrated with how long the shader compilation was taking, I right-clicked on […]

This Week in the Games Industry: 1/28/2019 – 2/3/2019

Tencent uses model’s likeness for Ring of Elysium without permission one is pretty blatant. If they led with the in-game 3D model maybe they’d have a counter argument, but the character portrait is a straight-up photoshop job on one of the model’s images. Metro Exodus for PC skipping Steam for Epic Games store continues to […]

This Week in the Games Industry: 1/21/2019 – 1/27/2019

Adobe acquires Substance toolkit creator Allegorithmic The big question is: does this mean I will be paying more or less for my suite of game dev tools? Square Enix trademarks terms for Octopath Traveler’s visual style At least it’s not a trademark on “Edge” for characterization of RPG protagonists. So You Want To […]